Hello, I'm Liam!
A gamer with a passion for creating
Click for more info!
Click to find Playable!
Work In Progress
Available on Steam
Gameplay Programmer
A first-person dungeon-crawler, Robes & Wrinkles was funded by the UK Government, released to Steam and recieved the Develop:Bright 2025 Peoples Choice Award. My role was the technical lead with key highlights being the creation of a custom Toon shader and a procedural dungeon generator.
Other Professional Work
Unreal Engine
11
Technical Designer
Erebus-9 is a first person horror adventure game in which the player explores a seemingly abandoned orbital station. I was tasked with helping to help design gameplay with a focus on cinematics, environmental story telling and atmosphere.
May 2026 - Present
September 2025 - May 2026
Unreal Engine
3
Technical Designer
The Picket is a survival horror game developed for a client using Unreal Engine 5. During development, I was in charge of creating and iterating upon core gameplay elements and client/developer relations.

2
Gamemaker
June 2024 - August 2024
Gameplay Programmer
A parody of Street Fighter, Medway Fighter was developed alongside a client using Gamemaker Studio 2. Handling the programming side, I built the combat system and made use of modular databases for easy character addition.
Personal Projects
Unreal Engine
1
Unreal Engine
1
Unity
1
Sole Developer
This project has been used to learn how to create working multiplayer lobbies using Unity Netcode. This project covers Hosting, Joining, Lobby creation and client authentication.
Unity
1
RTS Template
Sole Developer
Being developed as a way to better understand the games that I love. It has been essential in helping me learn the use of Scriptable Objects, Unity Behaviour Trees and Advanced C# programming techniques.
%20(1).png)
​
Based in the UK, I have a passion for experimenting with a variety of game genre and engines with a particular lean towards First-Person and Strategy games! During University, I helped to co-found a small indie game studio called 'Tombstone Studios' with some friends which was selected for Tranzfuser 2024 and Dundev 2025. Leading the technical development, I helped to create the core elements of our first title called 'Robes and Wrinkles' which was later funded by the UK Government. Alongside this, and between gaming, I spend a lot of my time working through courses and projects to better my skillsets! One of my biggest achievements so far is when our team recieved the Develop:Bright 2025 Peoples Choice Award for Robes & Wrinkles.
​