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Hello, I'm Liam!

A gameplay programmer with a love for exploring and experimenting with unique mechanics

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Professional Games

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2 Years
 

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4
 

Unity
 

Gameplay Programmer
 

A first-person dungeon-crawler, Robes & Wrinkles was  funded by the UK Government and released onto Steam. My role was to lead the technical development, a personal highlight being a procedural dungeon generation system I created.
 

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3 Months
 

Unreal Engine
 

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3
 

Game Designer/Programmer
 

The Picket is a survival horror game developed for a client using Unreal Engine 5. During development, I was in charge of handling the technical aspects of the engine such as shading and all the blueprints.

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Gamemaker
 

Gameplay Programmer
 

A parody of Street Fighter, Medway Fighter was developed for alongside a client using Gamemaker Studio 2. Handling the programming side, I built the combat system and made use of modular 

3 Weeks
 

Personal Projects

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Unity
 

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4
 

6 Weeks
 

Gameplay Programmer
 

Created as a practice excercise for our team, Deadly Force is a prototype third-person shooter with ragdoll physics. During this project, I learned how to build and use statemachines for the player and AI enemies.
 

Sole Developer
 

Based on mobile 'endless runner' games, Blocky Dodge had the player dodge upcoming obstacles at ever increasing speeds.

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Unity
 

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1
 

1 Week
 

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Unity
 

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1
 

N/A
 

Sole Developer
 

Being developed alongside an online course to better improve my skills and due to my fondness for strategy games, currently unfinished.
 

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Hi! I'm Liam,

 

Based in the UK, I have a particular passion for experimenting with a variety of game genre and engines with a particular lean towards First-Person and Strategy games! During University, I helped to co-found a small indie game studio called 'Tombstone Studios' with some friends. Leading the technical development, I helped to create the core elements of our first title called 'Robes and Wrinkles' which was later funded by the UK Government. Following this, I have since led the technical development of a new title for a client called 'The Picket' which is made in Unreal Engine 5.

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